Covid-19 Delta Variant Alters Reopening Plans for Social Platforms

Major social platforms: “Let’s get back to something resembling pre-pandemic normalcy.” Covid-19 Delta variant: “Hold my beer.” Facebook, LinkedIn and Twitter all revealed changes to their policies for employees this week, spurred by the emergence of the Delta variant and a focus on getting their employees vaccinated. Facebook is requiring anyone coming to work at…

As in-game ads expand, ad tech firms look to level up their services

As gaming has gained in popularity during the COVID-19 pandemic, advertisers are moving further into games as a way to reach gamers and ad tech companies are rising to meet the challenge of this new audience. 

These vendors are looking to rejuvenate their offerings with in-game advertisements that allow players to interact with both the games themselves and the real-world products they promote.

A longstanding model for incorporating ads into gameplay is to allow players who lose a game to continue their run after watching a brief video. Though this is an older form of in-game advertising, it is still one of the most common due to its predominance in mobile gaming, where players are less likely to be distracted by another device while consuming an ad. It’s one of the primary forms of in-game advertisement used by mobile-focused ad tech firms such as Admazing.  “87 percent of the world’s population of gamers prefer to watch the video rather than remove the ad,” said Admazing managing partner Edward Castillo.

The drawback of this type of in-game advertisement is that there’s no guarantee that players are actually consuming the ads in real time. “I have a 13-year old, she plays — she can put her phone down and she will pick that thing up 29.8 seconds later,” said Mark Vange, CTO of technology solutions firm NextPlay Technologies. “She just knows now what 30 seconds [ad length] feels like.”

There is some evidence to contradict this anecdote: Jonathan Stringfield, vp of global business marketing, measurement and insights at Activision Blizzard Media, cites a Blizzard study that used data from players’ gyroscopes to determine that they weren’t putting their phones down, and Castillo mentions that some players willingly consume ads to support developers of free-to-play titles. Indeed, games are an inherently interactive media format, and brands are jumping to take advantage of gamers’ eagerness to interact more directly with their in-game ads.

Unlike social video ads, whose success can be measured through view count, shares and engagement, the only metric that matters for in-game advertisements is return of investment (ROI). And to convince gamers to interact with products in real life, advertisers must first get them to try them out in-game. Last year, for example, “Fortnite’s” new Marvel Knockout game mode gave players an opportunity to interact with an outside product  —Marvel IP — through the familiar framework of “Fortnite” gameplay.

Aside from bespoke game modes, another option is to place ads in a virtual world where they would normally be in the real world — a logical step as we move towards the Metaverse. “What we don’t want to do is break that immersion,” said Fran Petruzzelli, CTO of in-game ad company Bidstack. “We don’t want to put an ad where it just completely ruins the gameplay It’s got to fit and it’s got to feel intrinsic, like it belongs there.” Branded skins are another method that Bidstack uses to incorporate ads into games without splashing cold water in players’ faces.

At NextPlay, Vange hopes to take this immersion a step further by allowing players to acquire coupons by interacting with in-game ads modeled after real-life products, which can then be redeemed for a discounted version of the IRL merchandise. He used the idea of a power-up based on a Starbucks coffee cup as an example. “If I then walk away from that thing with a coupon for Starbucks, then I can go back into the store and actually drive some business for them,” Vange said. “That becomes a much more valuable transaction for the developer, right?” Such power-ups could be fungible: one player’s Starbucks cup could be a Twix bar for another player or a Bud Light for a third.

Since the Atari days, brands and game developers have attempted to replicate the widespread product placement of Hollywood and television. In the early ’90s, the Nintendo Entertainment System put out brand-themed titles such as the McDonald’s-branded “M.C. Kids” and 7-Up-themed “Spot: The Video Game”; in 2006, outlets reported a rise in video-game product placement as games became increasingly cinematic in scope and style.

But hindsight has shown that this kind of flat brand integration doesn’t play nearly as well with modern gamers. As the gaming audience has become increasingly wary of corporate influence, simply slapping a logo onto an in-game map or dropping in timed videos between moments of gameplay won’t cut it anymore. If “M.C. Kids” were to come out today, gamers would reject it as a novelty at best — and a blatant cash grab at worst.

Instead, developers and their brand partners are learning how to integrate ads seamlessly into today’s virtual worlds, using gamers’ comfort and familiarity with these worlds to get them to interact with the ads and increase ROI.

“A lot of the work that we do in the background is ensuring that any of these integrations aren’t interruptive to the gameplay experience or the viewing experience — and ideally work within it,” Stringfield said. “And then the highest tier, though it’s difficult to get to, can potentially improve the gameplay experience.”

The post As in-game ads expand, ad tech firms look to level up their services appeared first on Digiday.

‘Marketers have to shift their expectations’: Despite turmoil in parts, Facebook’s ads business holds up against Apple’s privacy crackdown

Long-term gains seldom come without short-term pain as the state of Facebook’s ads business bares out.

The social network has been at the sharp end of Apple’s crackdown on in-app tracking since it started three months ago. Media dollars have been paused and reallocated as marketers saw their ability to personalize ads impaired without an abundance of mobile identifiers to call on. 

This was especially true once a critical mass of Apple users upgraded to a version that required the App Tracking Transparency prompt at the end of May. 

For example, clients at digital ad agency Tinuiti slowed ad spending across Facebook properties on iOS in June when it accounted for 20% of the dollars spent on the social network, compared to 50% in April. It goes to show how quickly things can change and how tricky it is to forecast advertising on Facebook right now. 

Even so, Facebook’s pain — at least for now — has been more like a tingle than an ache. The proof is in the numbers. Ad revenue for the social network rose 56% year-on-year for a total of $28.6 billion in the second quarter of this year, per its earnings reported last night.

Of course, these numbers should be taken with a pinch of salt given Apple’s protracted rollout of ATT  meant advertisers were able to continue buying ads relatively unchanged for more than two months after it launched — so there could be more acute shifts in spending in the weeks to come. But the numbers also reinforce what has become a fact of life for many marketers: ultimately, there isn’t a clear alternative to Facebook — even with the limitations it now has.

In fact, some advertisers are spending more on Facebook ads. For example, clients at agency Playbook Media increased spending on the social network by 213% year-on-year over the last quarter. 

“Over this period with seen clients diversify their budgets into areas like CTV and Snap but that’s not necessarily meant they’re switching dollars away from Facebook,” said Playbook Media’s Bryan Karas. “Few media platforms have the interactions, conversions and audience data that Facebook can offer even now, which is why we’ve seen budgets change the way they have done over the period.”

Granted, this is against a weak period last year when media dollars were throttled in the early days of the pandemic. But this only tells part of the story. The reality is the business results still appear to be there on Facebook for advertisers. Indeed, spend growth for both Facebook and Instagram over the last quarter was the strongest of the last four quarters for Tinuiti’s clients. Those advertisers spent 61% more on ads on the social network during the latest quarter than they did the one prior.

It’s a trend that looks set to continue as Facebook’s super app flywheel gathers momentum. From podcasts to social commerce, live audio rooms to short-form audio content, there’s a lot more runway way for engagement across the Facebook family of apps. And where there’s engagement on the social network there are ads. The way Facebook sees it is if it can pull enough experiences into its apps, from commerce to audio, then it won’t need the mobile identifier from Apple because it all will own all the data generated from those new interactions.

“The last click numbers that those advertisers used to use are now a thing of the past as a result of the changes Facebook has made,” said  Avi Ben-Zvi, group director of paid social at Tinuiti. “But that doesn’t mean the performance isn’t there. It means marketers have to shift their expectations as to how they determine how their ads performed.”

That said, Facebook’s resilience shouldn’t take anything away from the turmoil many of its advertisers are currently experiencing.

“Facebook’s recommendations as of a few [weeks] ago are to run broad targeting campaigns. That’s counter to why you’d run a campaign on it,” said Dave Gross, founding partner and head of media and digital at agency Anchor Worldwide. “Now that they don’t have the ability [to target specifically] they’re suggesting you run broad targeting campaigns with audience expansion turned on, and that you augment it with video view campaigns, so that’s like an awareness campaign.”

This goes against the social giant’s sales pitch of the last several years — personalization at scale. Unsurprisingly, DTC advertisers, which have built businesses on the back of ads on Facebook, are feeling the pinch. 

So much so that nearly half (41%) of the 300 higher-end clients at DTC specialty agency Belardi Wong saw the performance of their ads on the social network decline for first-half 2021 through June.

“It’s hard to decipher how much of this decline is due to Apple’s crackdown on in-app tracking and how much is due to rising CPM costs,” said Polly Wong, president of Belardi Wong. 

What is clear, however, is that the performance of ads on Facebook is down and that could be down to one of two challenges, she continued. 

“First, it’s the level of targeting that can be done, and second there’s the amount of remarketing that can be done,” said Wong. “So targeting prospects is more difficult and a challenge, and there’s not as much opportunity for remarketing, which is a super-important, bottom-funnel tactic for conversion.”

Some advertisers are reporting CPMs are rising on Facebook iOS traffic as ATT becomes more prevalent. Playbook Media’s clients saw CPMs grow over 100% in the quarter compared to the same period last year, for instance.

Wong also explained that the rise in CPMs is negatively affecting Facebook, noting that some of her clients in the last two months have seen as much as 80-100% hikes. She posited that some of the rises can be attributed to people spending less time on the platform during the summer — notably a summer in which people have been emerging from lockdowns. The formula is simple: Less screen time equals fewer impressions equals less ad inventory, which all means costs go up. “Talk about the immediate impact to your ROAS,” said Wong. “It’s a significant issue.”

This CPM increase could mean advertisers reduce Facebook investment in the coming weeks.

For Facebook advertisers that depend on e-commerce conversion and ROAS tracking, there’s an acknowledgment that the system’s a little broken right now.

“Clients are trying to understand the differences in their performance: where were they before, where are they now and how much can be ascribed to this iOS update,” said Anchor’s Gross. “There is seasonal impact too. This is all happening against a backdrop of changing environments.”  

Fundamentally, there’s a shift in attitude and strategy going on among some advertisers, said Wong, who said she speaks with up to 40 DTC brands every week. 

“It certainly seems that everyone is actively looking to diversify their marketing mix so they are not dependent only on Facebook,” she said. “That means they’re planning to spend less there. They’re shifting budgets to connected TV, to podcasts, to direct mail, to a lot of other channels.”

The post ‘Marketers have to shift their expectations’: Despite turmoil in parts, Facebook’s ads business holds up against Apple’s privacy crackdown appeared first on Digiday.

Senators Wicker, Blackburn Push For Privacy Law That Would Override State Bills

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Ad Industry Urges California To Retract ‘Global Privacy Control’ Mandate

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Out of Home’s Moment of ‘Resilience, Reinvention and Revitalization’

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Facebook Debuts Campaign Ideas Generator

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Conviva Leaps From Video Analytics To Bidstream Data With First Ad Tech Partnership

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The post Conviva Leaps From Video Analytics To Bidstream Data With First Ad Tech Partnership appeared first on AdExchanger.

CARU Updates Kids Ad Guidelines To Address Growth Of Online Platforms, New Immersive Media

The Children’s Advertising Review Unit has updated its children’s ad guidelines to address “growth in online platforms and new immersive forms of child-directed interactive media during the past
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