OTT Churn Rate Jumps To 41% In Q1, As More Viewers Sample Services

Churn rates for OTT services overall rose 6 percentage points versus Q1 2019, reports Parks Associates, which points to more extended sampling trials as the competitive field continues to expand.

June 30, 2020 – The two largest furniture…

The two largest furniture stores in my hometown are owned by a pretty single lady and a good looking bachelor. They started dating lately. Their customers are hoping for the best. So fa, so good!

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With Live Sports Still Sidelined, May’s National TV Ad Revenue Fell 23%

May’s national TV ad revenue improved on March and April’s low numbers, but the absence of sports programming amid Covid-19 continued to deal a serious blow to the industry, according to the Standard Media Index AccTV Report for May 2020. National TV ad revenue in May fell 23% year over year to an average of…

Smartphone Apps Are Now a Weapon in International Disputes

India bans 59 Chinese apps weeks after border skirmishes killed 20 Indian soldiers. Russia and Brazil have previously blocked apps for their own reasons.

Reddit, Twitch Act Against Hate and Trump; How Brands Market on a Budget: Tuesday’s First Things First

Welcome to First Things First, Adweek’s daily resource for marketers. We’ll be publishing the content to First Things First on Adweek.com each morning (like this post), but if you prefer that it come straight to your inbox, you can sign up for the email here. Reddit, Twitch Take Action Against Hate and Donald Trump Reddit…

Expedia Is Matching Advertising Spend by Travel-Related Businesses

Expedia Group, the online booking conglomerate that owns the travel agencies Expedia, Hotwire.com, Orbitz and Travelocity, has announced a $25 million initiative aimed at leveraging the brand’s media and advertising platform to help travel-related business weather the effects of the Covid-19 pandemic. Announced today, the initiative will see Expedia match a portion of ads placed…

Gaming Is The Gift That Keeps On Growing, Even As People Spend Less Time At Home

The increase in time spent with games during the pandemic wasn’t an aberration. People are still gaming, even with the onset of nicer weather and the fitful reopening of the economy. French game studio Gameloft saw a significant uptick in new players throughout March and April, which continued steadily into May with the arrival ofContinue reading »

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Top Global Brands Showed Resilience and Saw Increases Through the Pandemic

Though the ripple effect of the pandemic’s social, economic and personal impacts has been calamitous for businesses both small and large, some brands have demonstrated immunity in the face of the health crisis. According to the 15th edition of the BrandZ Top 100 Most Valuable Global Brands rankings report released today, investing in marketing, brand…